Blog Archives
…Rise Above
Since the Lumière brothers first pulled their train into the station, people have been going to the movies to escape.
This week that sanctuary was attacked.
In the coming weeks, this random act of violence will be dissected and analyzed to the point of exhaustion. Fingers will be pointed and accusations will be made as we try and make sense of what happened.
We have one request of the commentators: Please don’t blame the movies.
There are plenty of sources of inexplicable evil out there. The world of moving pictures is not one of them (even the really bad ones).
To the best of our knowledge this hasn’t happened yet, and we truly hope it continues.
Because, yes, there is violence in movies, there is tragedy and misfortune, heartache and loss, they are, after all, reflections of our own existence.
There is also hope, love and faith, imagination and childlike wonder, also reflections of our own existence. If you blame the movies for the bad, you have to give them credit for the good too, or better yet see them for what they are–stories.
Better yet, they’re our stories, they honor us, so let’s honor them.
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To the victims, their families and the community impacted by this horrible tragedy, you’re in our prayers.
This week’s escape:
…Blow Off Some Steam

We’re just over a week into National Breast Cancer Awareness Month.
In honor of this month long awareness I thought I’d tackle some other issues women deal with on a daily basis.
Today I thought I’d tackle two: gender-based stereotypes and sleazy pickup lines.
The new computer game, Hey Baby, addresses both of these.
Hey Baby is a rare find in a world of violent games that focus on either male-on-male violence or male-on-female violence. In this game the girls finally get to fight back.
In the game in which hordes of men call out pickup lines, and then meet an untimely end.
Apparently there’s a stereotype that women don’t enjoy video games, and they really don’t like violent video games.
However, according to the Entertainment Software Association, women make up 40 percent of gamers and 42 percent of online gamers. That’s a pretty high percentage for being disinterested.
Plus, if you combine violence with all the catcalls that women have to put up with, you’ve got one heck of a cathartic experience.
You can even submit your “best” sidewalk one-liners on the website.
Now, just for the record, we all know that violence is never the answer. However, it sure does feel good to “work out” your frustration and anger in a safe, virtual environment.
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More on the Story:
…just for fun:


